EGX vlog: you simply must play Shadows of Doubt

EGX vlog: you simply must play Shadows of Doubt

Please enjoy this self-indulgent vlog about my first day at an expo in over four years. I wasn’t planning to focus so much on Shadows of Doubt, and I will be doing a proper preview in the coming weeks, but I cannot stress this enough – it’s brilliant. Rarely does such a bold vision enjoy being matched by its execution. It reminds me somewhat of Cloudpunk, which I really enjoyed, but I desperately wanted to have a less passive relationship with the city itself. With it’s striking sense of immersion and a commitment to granular interactivity built into the game’s core design, I feel like Shadows of Doubt very much achieves that aspiration for me. I can’t wait until the full version comes out next year. It won ‘UK Game of the Show’ at Gamescom a few weeks ago, and it’s blindingly obvious why from the second you start the demo.

It’s day two of EGX as I write this: yesterday was one of the nicest times I’ve ever had at a trade show. It truly feels like events are finally back, and it’s easy to forget how big a deal that is after months of relative normality following the pandemic. I say relative, because covid is, of course, still with us – I’m not ready to ditch my mask just yet – but I’ll take the sweetness of Relative Normality over the alternative of having no human contact outside of poorly framed webcams.

I didn’t really think about any of this in the run up to EGX. I’m pretty new in this job and I saw it as mostly a good opportunity to finally meet some of my VG247 colleagues in person (and how important it has been – I finally know what Connor looks like in 3D, and genuinely didn’t recognise him without the bevel of a laptop screen). But I found myself feeling genuinely affected by the sight of groups of friends, mostly in their late teens/early twenties, cutting about the show floor together, cosplaying, laughing at dumb jokes, buying Hatsune Miku t-shirts, and generally just doing normal stuff – something their generation was denied for a good 18 months, during some of the most pivotal developmental years in their lives. I hadn’t really considered this aspect of the pandemic until now. I’m nearly 40, I’m settled, my socialising days are comfortably behind me and I like sitting on my arse. I’m in the extremely privileged position where covid was an embuggerance more than anything else.

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Please enjoy this self-indulgent vlog about my first day at an expo in over four years. I wasn’t planning to focus so much on Shadows of Doubt, and I will be doing a proper preview in the coming weeks, but I cannot stress this enough – it’s brilliant. Rarely does such a bold vision enjoy being matched by its execution. It reminds me somewhat of Cloudpunk, which I really enjoyed, but I desperately wanted to have a less passive relationship with the city itself. With it’s striking sense of immersion and a commitment to granular interactivity built into the game’s core design, I feel like Shadows of Doubt very much achieves that aspiration for me. I can’t wait until the full version comes out next year. It won ‘UK Game of the Show’ at Gamescom a few weeks ago, and it’s blindingly obvious why from the second you start the demo.It’s day two of EGX as I write this: yesterday was one of the nicest times I’ve ever had at a trade show. It truly feels like events are finally back, and it’s easy to forget how big a deal that is after months of relative normality following the pandemic. I say relative, because covid is, of course, still with us – I’m not ready to ditch my mask just yet – but I’ll take the sweetness of Relative Normality over the alternative of having no human contact outside of poorly framed webcams.I didn’t really think about any of this in the run up to EGX. I’m pretty new in this job and I saw it as mostly a good opportunity to finally meet some of my VG247 colleagues in person (and how important it has been – I finally know what Connor looks like in 3D, and genuinely didn’t recognise him without the bevel of a laptop screen). But I found myself feeling genuinely affected by the sight of groups of friends, mostly in their late teens/early twenties, cutting about the show floor together, cosplaying, laughing at dumb jokes, buying Hatsune Miku t-shirts, and generally just doing normal stuff – something their generation was denied for a good 18 months, during some of the most pivotal developmental years in their lives. I hadn’t really considered this aspect of the pandemic until now. I’m nearly 40, I’m settled, my socialising days are comfortably behind me and I like sitting on my arse. I’m in the extremely privileged position where covid was an embuggerance more than anything else. Read more

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